Jet Engine Simulator

Learn · Afterburner

How an afterburner works

Fighter jets take off on a long orange flame. That flame is a second combustor bolted behind the engine, burning the oxygen the engine left unused. It adds a lot of thrust, and burns fuel at a furious rate.

The free Training turbojet has an afterburner. Press PgUp at full power to light it.

The free Training turbojet on the thrust stand with its afterburner lit, making about 73 kN
The free Training turbojet on the thrust stand with its afterburner lit, making about 73 kN
Cutaway of a turbojet with an afterburner Air passes through the compressor, combustor and turbine. Behind the turbine, spray bars add more fuel and flame holders keep a second flame alight in the jet pipe. The variable nozzle at the back opens wider when the afterburner is lit. compressor combustor turbine spray bars flame holders second flame in the jet pipe nozzle opens
Everything up to the turbine is an ordinary jet engine. The afterburner adds spray bars, flame holders and a long jet pipe, and the nozzle at the back must open whenever it is lit.

Why there is fuel left to burn

A jet engine's main combustor could burn far more fuel than it does. What stops it is the turbine right behind it: the blades can only take so much heat, so the engine burns only part of the oxygen in the air and keeps the gas cool enough for the turbine to survive (the turbine guide explains how close to the limit that is). The gas leaving the turbine is still full of unused oxygen. An afterburner, called reheat in Britain, sprays fuel into that gas behind the turbine, where there are no blades left to melt, and burns it.

Flame holders and spray bars

The gas in the jet pipe is moving fast, faster than a flame can travel through it, so a free flame would simply blow out of the back. Rings of spray bars inject the fuel, and V-shaped flame holders just behind them create sheltered pockets of slow, swirling gas where the flame can anchor itself. The burning then spreads across the whole jet pipe, which is long so the fuel has time to burn completely before it reaches the nozzle.

Why the nozzle has to open

Burning fuel in the jet pipe makes the gas much hotter, and hotter gas takes up more room. If the nozzle stayed the same size, the extra gas would back up, the pressure behind the turbine would rise, and the turbine would stop doing its job: the engine would slow down, run hotter and could surge. So every afterburning engine has a variable nozzle made of overlapping petals that opens as the afterburner lights, keeping the turbine's back-pressure about where it was. That is why a fighter's exhaust visibly widens when the pilot selects afterburner.

How much thrust, and at what price

The hotter gas leaves the nozzle much faster, and thrust comes from that speed. Military engines commonly gain around half again as much thrust with the afterburner lit, sometimes more. The price is fuel: an afterburner turns out its extra thrust very inefficiently, so the engine's fuel flow climbs to several times its dry figure. That is why fighters use it for take-off, combat and pushing through the speed of sound, and cruise without it. A few aircraft, such as the F-22, are designed to supercruise, flying faster than sound without the afterburner. Concorde used its reheat only for take-off and to accelerate through Mach 1, then shut it off for the long supersonic cruise.

Afterburners also work in low-bypass turbofans, where they burn fuel in the mixed core and bypass air. The bypass air is cool and oxygen-rich, so the gain can be even larger than in a turbojet.

Afterburners in the game

The game's afterburner lights only when the engine is running at full dry power, above 88 % N, and not surging. A pilot flame catches first, and about half a second later the main flame lights and the nozzle starts to open. In the Design office you set two things: the afterburner fuel rate (grams of fuel per kilogram of core air) and how far the nozzle opens. Too little opening and the afterburner chokes the turbine; too much fuel and the jet pipe liner overheats and burns through. The liner's limit depends on the hot-section material you choose.

Here is what the afterburner adds on four of the game's engines, from the standard dyno test (dry thrust, then afterburner thrust):

EngineThrustAfterburnerFuel at 70 %Spool-upMass
Training turbojetFree55.6 kN71.5 kN25.0 mg/N·s15.3 s1,577 kg
InterceptorPro77.6 kN108.6 kN25.0 mg/N·s13.0 s2,281 kg
SupercruiserPro72.0 kN95.8 kN23.4 mg/N·s18.6 s2,359 kg
Fighter turbofanPro67.5 kN87.3 kN22.4 mg/N·s10.8 s1,663 kg

The free Training turbojet goes from 55.6 kN dry to 71.5 kN with the afterburner lit. The game's Afterburner kick challenge asks for an afterburner that adds at least 40 % thrust, which takes a little tuning in the Design office.

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